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Tool gallery ​

Every screenshot below is generated from the current build by scripts/screenshots.mjs, which drives the demo page with real pointer input in headless Chrome. Regenerate them any time with bun run screenshots.

RageLayer ships 15 built-in tools in three entry-point groups:

GroupCountTools
Base7Hammer, Gun, Flamethrower, Water Hose, Chainsaw, Paintball, Broom
Heavy5Demolition, Rocket Launcher, Lightning, Black Hole, Bugs
Advanced3Laser Cutter, Acid Jar, Sticky Bombs

The demo page, pristine ​

The engine is open (toolbar at the bottom) but nothing has been destroyed yet — an undamaged page is bit-identical to the raster.

Pristine demo page with the tool toolbar

Hammer ​

Each spot takes escalating blows — dent, spreading cracks, deep splintering — then fractures into rigid-body debris that tumbles and piles up.

Hammer cracks and fractured debris

Gun ​

A click fires one aimed round; hold briefly for full-auto spray, transparent holes through the real content, ejected casings, and barrel smoke. The procedural pistol has a detailed frame, open trigger guard, working slide, and recoil timed to the firing cadence.

Full-auto bullet spray across the hero

Flamethrower ​

Fire catches, burns, deepens, then breaks through to the void. It spreads on its own fuel field and keeps eating the page after you release.

Fire spreading across the page

Chainsaw ​

Tears gashes and strips — close a loop and the enclosed piece drops out whole, carrying its slice of the page with it.

A closed chainsaw loop dropping a piece out of the page

Paintball ​

Click for one splat or hold for automatic paintball fire. Every hit drips and dries, clipped to surviving page pixels.

Paint splats across the page

Water hose ​

The compact pistol-grip pressure nozzle sprays a tight ballistic stream that breaks into droplets, puts out fires it reaches, and rinses paint and soot off surviving pixels. Washing cleans stains but does not repair structure, so a hole stays a hole.

Water sheeting down the page and dousing a fire

Broom ​

Drag to sweep. The only genuinely restorative tool: it repairs the page back to the pristine capture under the bristles, and swats any bugs it passes over. Sweeping intact page leaves it exactly intact, with no seam where the sweep passed.

A half-swept page: bullet holes on the right, repaired page on the left

Black hole ​

Held: thin-lens gravitational deflection, frame-dragging swirl, photon ring, opaque horizon. It rips elements loose and hauls debris in on an inverse-linear pull with a capture funnel at the horizon, then detonates on release.

Black hole lensing the page mid-hold

Lightning ​

A forking bolt with sub-branches and restrike flicker, an ionized burn channel, ground crawlers, a crater, and fires.

Lightning strike with forked branches

Rocket launcher ​

Click to launch. The rocket leaves the muzzle along the tool's aim with a backblast and recoil, arms only once it has actually flown, then detonates on impact — so the crater is never where the click was.

A rocket mid-flight, trailing smoke away from the launch point

Demolition ​

Click page furniture — cards, images, paragraphs — to knock the whole element loose as a single rigid body rather than fracturing it. Elements are measured from the live layout at capture time, so what you can see is what you can pull out.

Whole cards knocked loose from the page and falling

Bugs ​

Click to release a bug. They crawl over the surviving page, avoid the void, and can be squashed with any impact tool, shot, or swept up with the broom.

Bugs crawling across the surviving page

Laser cutter ​

Drag for a straight, constant-width heated kerf with red-hot glowing lips. Like the chainsaw, the laser removes structure along its entire path and drops any isolated piece as rigid debris; its edge stays clean instead of chattering like a saw cut.

Acid jar ​

Hold to pour along the direction of the jar's mouth. The wet run, stains, and structural corrosion share the same impact points, then flow downward within a short, bounded distance. Acid meeting fire causes a volatile-corrosion blast.

Sticky bombs ​

Click to attach up to eight timed charges. Charges remain visible on the surface, spark near the end of their fuse, then fracture and ignite the attachment point.

Physical behavior and combos ​

All captured content uses the same built-in wood-like physical response, so tool strength and timing are predictable across a page. Nearby effects can still combine; see the advanced systems guide for the four built-in combos.

A mixed session ​

Gun, hammer, flamethrower and paintball together — smoke plumes, live fires, crack webs, splats, and the debris heap at the bottom of the window.

Aftermath of a mixed destruction session

Released under the MIT License.